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Vagabond
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pvigier's blog
computer science, programming and other ideas
Articles
C++
Circular Dependencies in C++
Non Empty Destructors in C++
Distributing a C++ Program on Linux
Deep learning
Part 1 - Computational Graphs
Part 2 - Application: MNIST
PCG
Perlin Noise With Numpy
3D Perlin Noise With Numpy
Math
Fractal Image Compression
Simulopolis
Simulopolis Alpha Is Released
Terrain Generation in Simulopolis
Simulopolis Alpha 3 Is Released
Simulopolis Is Dead
Geometry
Fortune’s Algorithm: The Details
Git
Commit Graph Drawing Algorithms
Vagabond
Vagabond – Map Generation
Vagabond – Borders, Rivers, Cities and Road
Vagabond – Generating Tiles
Vagabond – Rasterizing Roads and Rivers
Vagabond – Forest Generation
Vagabond – Dungeon and Cave Generation – Part 1
Vagabond – Dungeon and Cave Generation – Part 2
Entity-Component-System – Part 1
Entity-Component-System – Part 2
Vagabond – Game Engine Foundations
Vagabond – OpenGL Wrapper and Metrics
Vagabond – 2D Light System
Quadtree and Collision Detection
Vagabond – 2D Physics Engine
Vagabond – Audio Engine
Vagabond – Choosing a GUI Library
Beginner’s Guide to Game Networking
Vagabond – Exploring the World
Palette Swapping With Shaders
Vagabond – Teleporting Into Dungeons
Vagabond – Let’s Fight
Vagabond – Building Generation
Vagabond – City Generation
Vagabond Enters in Alpha!
Procedural Death Animation With Falling Sand Automata
Vagabond – Dungeon and Cave Generation – Part 3
Room Generation using Constraint Satisfaction
Wishlist Vagabond on Steam!
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